Cadaver (1991)



| Details (Commodore Amiga) | Supported platforms | Artwork and Media | |
|---|---|---|---|
| Publisher: Genre: Author(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Comments: | Mirrorsoft LtdArcade Adventure 512K Yes Eng 3.5" Floppy disk Worldwide | Commodore Amiga Atari ST |
| Videos | Screenshots (Commodore Amiga) |
|---|---|
| (no videos on file) |
Please login to submit a screenshot
| Your Reviews |
|---|
Iss 67 Nov 1990 (Zzap! 64) 3rd Dec 2011 09:12Wulf Castle, a murky mysterious place, devoid of human life except for a vile necromancer, Dianos. Killer of King Wulf, it is said he abducts villagers for use in his black magic rituals. Karadoc the dwarf has been hired to fin and kill Dianos, taking any treasure he finds as payment.
Cadaver is a flickscreen, isometric 3-D arcade adventure with five levels of 70 screens, filled with objects, unsavoury creatures and treacherous traps. Objects are divided into a number of categories and when touched bring up icons in the lower left of the screen. The least you can do is search something (with a second icon to return you to walk around mode) and the maximum is five actions. Depending on the object, these actions include drink, read, open and give.
Food and water (held in barrels) are essential to restore energy lost from contact with creatures and the poisonous swamp water. Potion bottles often don't specify what ability/disability they give the consumer so they are quite a gamble. Scrolls give useful information or hold spells for use against adversaries or at certain locations. Tools, armour and weapons have more conventional functions and are accessed via a 'rucksack inventory'.
The castle holds many puzzles, solved using objects, spells, buttons and levers – the latter usually unlocking doors – and through interaction with castle inhabitants (some are friendly). As the castle is explored it is automatically mapped. The map shows rooms entered, highlights Karadoc's current locations, can be scrolled around and zoomed in on. The game position can be saved and loaded with appropriate spells, a gold fee (increasing with the level) required for saving.
Cadaver is a flickscreen, isometric 3-D arcade adventure with five levels of 70 screens, filled with objects, unsavoury creatures and treacherous traps. Objects are divided into a number of categories and when touched bring up icons in the lower left of the screen. The least you can do is search something (with a second icon to return you to walk around mode) and the maximum is five actions. Depending on the object, these actions include drink, read, open and give.
Food and water (held in barrels) are essential to restore energy lost from contact with creatures and the poisonous swamp water. Potion bottles often don't specify what ability/disability they give the consumer so they are quite a gamble. Scrolls give useful information or hold spells for use against adversaries or at certain locations. Tools, armour and weapons have more conventional functions and are accessed via a 'rucksack inventory'.
The castle holds many puzzles, solved using objects, spells, buttons and levers – the latter usually unlocking doors – and through interaction with castle inhabitants (some are friendly). As the castle is explored it is automatically mapped. The map shows rooms entered, highlights Karadoc's current locations, can be scrolled around and zoomed in on. The game position can be saved and loaded with appropriate spells, a gold fee (increasing with the level) required for saving.
(Anonymous) (Unknown) 24th Nov 2010 09:06| Cheats | Trivia |
|---|---|
| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 2nd June 2006
This title was most recently updated on 3rd December 2011









