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Cyberpunks (1994)      

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Details (Commodore Amiga) Supported platforms Artwork and Media
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Core Design
Shoot 'em Up

512K

Yes
Eng

3.5" Floppy disk
Worldwide


Commodore Amiga






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Your Reviews

Iss 54 Christmas 93 (Amiga Format)   4th Dec 2011 05:44
Cyberpunks is what you are, in an interactively multimedia, virtually real environment. Lifestyle-wise, your tasking is orientated towards downsiding the alien threat.
Keeee-riced! Just how many faddish buzz-words can you pack into an opening sentence in order to get consume-or-die space cadets to take notice (not you lot, of course, but the other ones who are thinking of dropping their consoles and using decent machines). But buzz-literacies are what will sell Cyberpunks because there is about as much Cyberpunk in this game as there is in an episode of Open All Hours.
This is your basic bug hunt, no matter what the normally above average Core Design would have us believe. It features three cute Nippon-style heroes – Raa, Bee and Gee (yes, this is where the Gibb Bros go when there is not a crapulent movie to write a soundtrack to). Because they are Japanese cartoon-style (not Manga, let me add, but Pizza Cats or whatever they were called) they look like heavily armed eight-year-olds who have overdosed on caffeine – that is where those enormous eyes have come from, surely?

Their task as part of 501st Cyber Assault Squad is to ‘rid the universe of the toughest of alien enemies!’ Well, you get a bunch of sprites that look alarmingly like Alec Alien from the Alien movies, some blotchy blobby looking things that blob blotchily around the place, and some other monsters who follow you nastily. I am sure that in the later-later levels there are heaps of real state-of-the-art ‘toughest of alien enemies’ but the urge to find out just is not there.

Do not mistake these harsh words as a kicking for this game; as bughunts on jazzy-coloured backgrounds with a choice of weapons and a few puzzles to negotiate go, then Cyberpunks does the job. A few people who watched while I was doing battle said: "Chaos Engine". You have to live with comparison-making in this job. It does feel a bit like Chaos Engine because there is more than one character shooting at things.

In short, you control all three characters at once as they conga their way around alien worlds. Sure, you can choose a character to lead the crew. Sure, you can pick things up with that lead character until he gets full-up, and then swap characters using the space-bar. Sure, it will appeal to younger Amiga owners as well as a legion of spotty console-owners come the conversion, but as for lasting interest, I cannot see it. But the one thing that destroys it as a playable fun-thing is that Raa and the BeeGees cannot walk and fire at the same time. This turns it from a game that won’t do anybody any harm to a just above average filler.
Tim Smith


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History


This title was first added on 28th May 2007
This title was most recently updated on 4th December 2011


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