F17 Challenge (1993) 
| Details (Commodore Amiga) | Supported platforms | Artwork and Media | |
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| Publisher: Genre: Author(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Comments: | Team 17Racing 512K Yes Eng 3.5" Floppy disk Worldwide | Commodore Amiga |
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| Your Reviews |
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Iss 52 Nov 1993 (Amiga Format) 4th Dec 2011 10:54There is nothing us reviewers like more than whingeing about the price of games, so when a brand-spanking new, more than decent racing game is released for a snip at £12.99, well, it rather takes the wind out of one’s sails. And that is exactly what the Wakefield-based Team 17 programmers have done by releasing F17 at a budget price in a fit of generosity not usually associated with Nortshire folk. Anyway, if it is that cheap, F17 must be crap, right? Wrong. What we have here is a perfectly reasonable game released at a perfectly reasonable price. Hurrah.
All this is most commendable, but what do you actually get for your hard-earned brass? Well, F17 is not going to win any prizes for originality, fitting as it does into the well-established tradition of racing games such as Nigel Mansell’s World Championship and Lotus Turbo Challenge. But it gives you the impression of beling round various circuits at a fair old speed as you fly past (or into) 2D trackside objects.
To begin at the beginning. An options screen enables you to choose between four cars each of which has different attributes. Red, for example goes like a bomb in a straight line whereas Yellow or Green might serve you better on more twisty circuits. You can then opt to have a bit of practice, take a single race or qualify for the first track of your world championship tour.
There are 16 tracks to be raced, each of which has scenery and a background which is at least appropriate for the venue if not accurate; Monaco for instance, has plenty of lamp posts and the famous tunnel section.
Put your foot down, you will fall over
Playing the game comes as a rather nice surprise after a long loading time and although F17 comes on two disks there is hardly any swapping to be done. The first thing you notice about the game is an inability to see very far into the distance and, because it is hard to anticipate bends, an in-game map would have been useful. However, the car is nicely animated and in serious collisions it can swivel a smooth full circle. Maintenance at the pitlane during the game is, thankfully, no chore, you just pull in and gauge the speed of repairs. However, the pit crew does give the strange impression that they are milking the car.
That Mansell: I weel keel heem
The really great thing about F17 is that it is not easy. On Rookie level – the easiest setting – it takes a great deal of practice to win points at each venue, though in time you can usually come first in each race. Even then, two other levels of difficulty, four different cars and the option to play in either normal or arcade modes give it a lasting challenge.
It is fair to point out that if F17 had been released as a full-price game, it would not have been rated so highly. However at this price F17 is good gear. It takes an old concept and uses it to good effect. Let us hope it starts a trend.
Stephen Bradley
8/10
All this is most commendable, but what do you actually get for your hard-earned brass? Well, F17 is not going to win any prizes for originality, fitting as it does into the well-established tradition of racing games such as Nigel Mansell’s World Championship and Lotus Turbo Challenge. But it gives you the impression of beling round various circuits at a fair old speed as you fly past (or into) 2D trackside objects.
To begin at the beginning. An options screen enables you to choose between four cars each of which has different attributes. Red, for example goes like a bomb in a straight line whereas Yellow or Green might serve you better on more twisty circuits. You can then opt to have a bit of practice, take a single race or qualify for the first track of your world championship tour.
There are 16 tracks to be raced, each of which has scenery and a background which is at least appropriate for the venue if not accurate; Monaco for instance, has plenty of lamp posts and the famous tunnel section.
Put your foot down, you will fall over
Playing the game comes as a rather nice surprise after a long loading time and although F17 comes on two disks there is hardly any swapping to be done. The first thing you notice about the game is an inability to see very far into the distance and, because it is hard to anticipate bends, an in-game map would have been useful. However, the car is nicely animated and in serious collisions it can swivel a smooth full circle. Maintenance at the pitlane during the game is, thankfully, no chore, you just pull in and gauge the speed of repairs. However, the pit crew does give the strange impression that they are milking the car.
That Mansell: I weel keel heem
The really great thing about F17 is that it is not easy. On Rookie level – the easiest setting – it takes a great deal of practice to win points at each venue, though in time you can usually come first in each race. Even then, two other levels of difficulty, four different cars and the option to play in either normal or arcade modes give it a lasting challenge.
It is fair to point out that if F17 had been released as a full-price game, it would not have been rated so highly. However at this price F17 is good gear. It takes an old concept and uses it to good effect. Let us hope it starts a trend.
Stephen Bradley
8/10
(Anonymous) (Unknown) 24th Nov 2010 10:14| Cheats | Trivia |
|---|---|
| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 30th July 2007
This title was most recently updated on 4th December 2011








