Fright Night (1988) 
| Details (Commodore Amiga) | Supported platforms | Artwork and Media | |
|---|---|---|---|
| Publisher: Genre: Author(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Comments: | MicrodealAdventure / Graphical 512K Yes Eng 3.5" Floppy disk Worldwide | Commodore Amiga |
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(Anonymous) (Unknown) 5th Dec 2011 04:24This long-awaited creation by Steve Bak sees you in the role of Jerry Dandridge from the hugely popular horror movie of the same name. You are one of the undead trying to stay that way- which makes a change from the usual game. Okay, so Mrs Thatcher has been undead for years but who said Jerry was unique?
AIM
Your house has been infested with do-gooders who are trying to make your death a misery by tossing all sorts of objects at you to disturb your progress. The idea is that you have to run around your house, sinking your teeth into the jugular vein of any do-gooders you come across. These include everyone from a wrinkled old man to a scantily-clad female and drawing their blood simply involves directing dear old Jerry up to them while avoiding the crucifixes that they throw at you.
STRATEGY
The game is one of the "walk-through levels" breed where you step into a room and then either take a trip up the stairs or move onto the next screen. When you move from room to room the screen fades to black and then reappears with you in the next location. This effect takes place quickly enough to prevent it from being distracting.
After eating everyone on a particular level you must then return to your coffin for regeneration. You can return there at any point in the game if your health is suffering and you want to recover, but regeneration will take some time if you do it this way. The best method of improving your health is to do a spot of blood sucking since this causes you to rejuvenate instantly. If you thought all of this sounds a little too easy then a few additional elements have been added to change all that. You have to get back to your coffin before the sun comes up.
Additionally, as you progress then you meet a range of unhealthy creatures with the singular objective of sapping your health at a phenomenal rate. It is impossible to kill them so the only course of action is to dodge these unfortunate monstrosities.
Mark Higham
Amiga/ST Format, Issue 11, May 1989, p.p.84-85
GRAPHICS AND SOUND
If there is one area that Fright Night reall excels in then it is the graphics and sound. The opening screen, traditionally more impressive than the actual game, boasts a stunning digitised picture taken from the Fright Night film but the magic of this screen is carried through to the rest of the game. Giant, smoothly animated sprites make up the action. Good old Jerry has a face like a deep-fat fried hamster but that all goes to make up the atmosphere. The other characters and a set of clutching hands which erupt through the floor boards have been well-defined and boast a range of great colours.
Aside from the crystal-clear sound of sampled speech during the opening of the game, there is a selection of other sampled music to accompany the entire playing time. These include such musical extravaganzas as the death march and an eerie rendition of There’s No Place Like Home as well as the occasional burping after a bout of blood-sucking.
CONCLUSION
Despite the truly astonishing visuals and a soundtrack that just leaves everything else standing, Fright Night lacks the sort of depth to make it addictive for any long periods of time. With the sole object being to suck the blood of all the humans and avoid all the attention from the monsters, it is not really the sort of thing likely to tax your brain too much. However, it is unusual take on the role of the bad guy, and with the sort of visual treat on offer it is certain to be a hit.
STILLS 4.5
ANIMATION 4
SOUNDTRACK 4
LASTING INTEREST 4.5
OVERALL 88%
AIM
Your house has been infested with do-gooders who are trying to make your death a misery by tossing all sorts of objects at you to disturb your progress. The idea is that you have to run around your house, sinking your teeth into the jugular vein of any do-gooders you come across. These include everyone from a wrinkled old man to a scantily-clad female and drawing their blood simply involves directing dear old Jerry up to them while avoiding the crucifixes that they throw at you.
STRATEGY
The game is one of the "walk-through levels" breed where you step into a room and then either take a trip up the stairs or move onto the next screen. When you move from room to room the screen fades to black and then reappears with you in the next location. This effect takes place quickly enough to prevent it from being distracting.
After eating everyone on a particular level you must then return to your coffin for regeneration. You can return there at any point in the game if your health is suffering and you want to recover, but regeneration will take some time if you do it this way. The best method of improving your health is to do a spot of blood sucking since this causes you to rejuvenate instantly. If you thought all of this sounds a little too easy then a few additional elements have been added to change all that. You have to get back to your coffin before the sun comes up.
Additionally, as you progress then you meet a range of unhealthy creatures with the singular objective of sapping your health at a phenomenal rate. It is impossible to kill them so the only course of action is to dodge these unfortunate monstrosities.
Mark Higham
Amiga/ST Format, Issue 11, May 1989, p.p.84-85
GRAPHICS AND SOUND
If there is one area that Fright Night reall excels in then it is the graphics and sound. The opening screen, traditionally more impressive than the actual game, boasts a stunning digitised picture taken from the Fright Night film but the magic of this screen is carried through to the rest of the game. Giant, smoothly animated sprites make up the action. Good old Jerry has a face like a deep-fat fried hamster but that all goes to make up the atmosphere. The other characters and a set of clutching hands which erupt through the floor boards have been well-defined and boast a range of great colours.
Aside from the crystal-clear sound of sampled speech during the opening of the game, there is a selection of other sampled music to accompany the entire playing time. These include such musical extravaganzas as the death march and an eerie rendition of There’s No Place Like Home as well as the occasional burping after a bout of blood-sucking.
CONCLUSION
Despite the truly astonishing visuals and a soundtrack that just leaves everything else standing, Fright Night lacks the sort of depth to make it addictive for any long periods of time. With the sole object being to suck the blood of all the humans and avoid all the attention from the monsters, it is not really the sort of thing likely to tax your brain too much. However, it is unusual take on the role of the bad guy, and with the sort of visual treat on offer it is certain to be a hit.
STILLS 4.5
ANIMATION 4
SOUNDTRACK 4
LASTING INTEREST 4.5
OVERALL 88%
(Anonymous) (Unknown) 24th Nov 2010 10:27| Cheats | Trivia |
|---|---|
| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 17th May 2006
This title was most recently updated on 5th December 2011







