Gunship 2000 CD32 (1994) 
| Details (Commodore Amiga) | Supported platforms | Artwork and Media | |
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| Publisher: Genre: Author(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Other Files: Comments: | Microprose Software LtdFlight Simulator 512K Yes Eng 3.5" Floppy disk Worldwide Patch v8.5 | Commodore Amiga |
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| Your Reviews |
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Iss 38 Jun 1994 (Amiga Power) 5th Dec 2011 05:22"Uh looks extremely dull to me," commented Stuart as he paused to watch the game before slinking off to one of his numerous dental appointments, and he was in a certain sense, completely right. Gunship 2000 can look dull, especially compared to cutesie platform games, tedious shoot-em-ups and other so-called ‘entertainment’. That is because the writers have taken their time to build in playability and realism rather than working on amusing sprites that tap their toes and wave at you. Also vector graphics always look dull when static, because they are made to be seen in motion.
What does not look at all dull in this CD32 version of the Amiga game (AP28, 85%) is the incredible intro sequence, featuring a team of three attack helicopters and skip-loads of flashy rendered graphics, and displayed in a small portion of its glory here. However, a flashy intro does not make a jot of difference to a game (look at Microcosm), so I will say a quick thanks to MicroProse while at the same time adding nothing to the end mark.
We are in familiar flight sim territory here, even down to the tried and tested method of giving you a primary and secondary mission to complete. Randomly placing the attack sites on the terrain makes full use of the gorgeously crafted landscapes and also stops you getting bored of endlessly flying the same missions. Unlike many flight sims, the ground goes down into valleys as well as up into hills, which lets you contour fly your way to a target and thus avoid ground fire.
It all runs incredibly fast, so much so that the option to reduce detail levels seems a tad superfluous. Ground details and exterior views of your chopper are brilliant, and once the missiles and cannon fire start flying, it all looks rather fab and groovy. There is a campaign structure to the game, with your pilot details being stored on the none-volatile internal memory, and if you compare this to flight sims on other consoles, you can see straight off that it completely stuffs the opposition.
Compare it to the standard Amiga version though, and it has got both plus and minus points. The main reason I marked the original down was that tedious disk swapping really hacked into my enjoyment of the game, but obviously that is not a problem any more, so hoorah for that. The sound has noticeably beefed up, with only mildly annoying music and a co-pilot voice that warns you of all incoming fire and nearby targets. This version also runs faster, and even when you use the ‘accelerate time’ option to get into action, the effect’s more of flowing rather than jumping ahead. Finally, the controller is used to maximum effect, but after a couple of hours I found mself wishing someone would bring out a bigger, comfortable one soon. The top buttons cycle through the cockpit displays and change way-points whereas the other buttons give you weapon choice, target choice, auto-hover and a fire button at your fingertips. At last – a CD32 game that makes use of all those buttons!
The down side is that there still are not enough keys for all the options. Accessing the map screen is simple enough – you just press pause twice, but the menu options reduce the usability of the exterior views to nil. In the Amiga version, it took only a single key stroke to get a external view or hitch a ride on an outgoing missile. In this version, you have got to fire a missile, then pause the game, go down a menu to ‘view’, select ‘missile’ then exit to return to the game, which is so faffy and intrusive it sort of spoils the effect. Shame, that.
CAM WINSTANLEY
Amiga Power, Issue 38, June 1994, p.66
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"Contour fly your way to a target"
--------------------------------------------------------------------------------
UPPERS Options for everything from theatres of conflict to weapon loads and helicopters. It is fast, it is smooth, and the graphics are awesome. Great sound, loads and loads of missions and game life judged in years rather than months.
DOWNERS You effectively lose the external views, which is sad but not worth crying about.
THE BOTTOM LINE
After Knights Of The Sky, this is my second fave flight sim. You can admire the views in hover mode and the action is densely packed and close quarters, so you usually see what you are shooting at. A fairly essential buy for your CD32, I would say.
91
P E R C E N T
What does not look at all dull in this CD32 version of the Amiga game (AP28, 85%) is the incredible intro sequence, featuring a team of three attack helicopters and skip-loads of flashy rendered graphics, and displayed in a small portion of its glory here. However, a flashy intro does not make a jot of difference to a game (look at Microcosm), so I will say a quick thanks to MicroProse while at the same time adding nothing to the end mark.
We are in familiar flight sim territory here, even down to the tried and tested method of giving you a primary and secondary mission to complete. Randomly placing the attack sites on the terrain makes full use of the gorgeously crafted landscapes and also stops you getting bored of endlessly flying the same missions. Unlike many flight sims, the ground goes down into valleys as well as up into hills, which lets you contour fly your way to a target and thus avoid ground fire.
It all runs incredibly fast, so much so that the option to reduce detail levels seems a tad superfluous. Ground details and exterior views of your chopper are brilliant, and once the missiles and cannon fire start flying, it all looks rather fab and groovy. There is a campaign structure to the game, with your pilot details being stored on the none-volatile internal memory, and if you compare this to flight sims on other consoles, you can see straight off that it completely stuffs the opposition.
Compare it to the standard Amiga version though, and it has got both plus and minus points. The main reason I marked the original down was that tedious disk swapping really hacked into my enjoyment of the game, but obviously that is not a problem any more, so hoorah for that. The sound has noticeably beefed up, with only mildly annoying music and a co-pilot voice that warns you of all incoming fire and nearby targets. This version also runs faster, and even when you use the ‘accelerate time’ option to get into action, the effect’s more of flowing rather than jumping ahead. Finally, the controller is used to maximum effect, but after a couple of hours I found mself wishing someone would bring out a bigger, comfortable one soon. The top buttons cycle through the cockpit displays and change way-points whereas the other buttons give you weapon choice, target choice, auto-hover and a fire button at your fingertips. At last – a CD32 game that makes use of all those buttons!
The down side is that there still are not enough keys for all the options. Accessing the map screen is simple enough – you just press pause twice, but the menu options reduce the usability of the exterior views to nil. In the Amiga version, it took only a single key stroke to get a external view or hitch a ride on an outgoing missile. In this version, you have got to fire a missile, then pause the game, go down a menu to ‘view’, select ‘missile’ then exit to return to the game, which is so faffy and intrusive it sort of spoils the effect. Shame, that.
CAM WINSTANLEY
Amiga Power, Issue 38, June 1994, p.66
--------------------------------------------------------------------------------
"Contour fly your way to a target"
--------------------------------------------------------------------------------
UPPERS Options for everything from theatres of conflict to weapon loads and helicopters. It is fast, it is smooth, and the graphics are awesome. Great sound, loads and loads of missions and game life judged in years rather than months.
DOWNERS You effectively lose the external views, which is sad but not worth crying about.
THE BOTTOM LINE
After Knights Of The Sky, this is my second fave flight sim. You can admire the views in hover mode and the action is densely packed and close quarters, so you usually see what you are shooting at. A fairly essential buy for your CD32, I would say.
91
P E R C E N T
(Anonymous) (Unknown) 24th Nov 2010 10:42| Cheats | Trivia |
|---|---|
| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 28th January 2007
This title was most recently updated on 5th December 2011







