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Hunter (1992)      

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Details (Commodore Amiga) Supported platforms Artwork and Media
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Activision Inc
Strategy
Paul Holmes
Martin Walker
512K
1
Yes
Eng

3.5" Floppy disk
Worldwide


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Your Reviews

Iss 4 Aug 1991 (Amiga Power)   5th Dec 2011 05:58
The excellent titles just keep on coming from the resurrected Activision, this time in the form of an epic multi-vehicle arcade adventure.
I’ve always kept myself to myself, hardly any chums at school (no-one seemed particularly interested in my collection of washing machine barings 1955-75) and my best friend's a gerbil. They even abolished telephone chatlines shortly after I started ringing they up. That made me an ideal candidate to join the secret service. I'd be able to sneak behind enemy lines completely unchallenged, and I wouldn't be missed at home for months on end. My first mission was a bit of a failure, though. The beautiful blonde spy I was supposed to be seducing didn't take too kindly to meeting Conan (my Gerbil, who'd gone along for the ride) and did a runner. They didn't ask me back.

HE’S A MAN WITH A MISSION
Hunter gives you the chance to slip into the shoes of a man with a mission. And that mission is to make life as tough as possible for the enemy who, for unspecified reasons, have taken control of most of the map.

A quick perusal of the screenshots will reveal that the chap in question (he's the one in green) is a blocky, 3D sort of character. As well as walking about he can also swim, although his talents as an all-round, secret agent sort of guy aren't realised until he comes across some 'wheels' (or, indeed, 'rotors') (or a 'hull'). The place is littered with cars, lorries, tanks, boats, helicopters and all sorts of other forms of transport, all of which he's perfectly capable of driving. Handy, that, when you consider the distances concerned and that fact that the map consists of lots of little islands with water between them.

So we've got some fairly corking 3D graphics, a huge map and plenty of ways of exploring it. What next? Well, there's a selection of missions to be tackled, so the best thing to do is pick one and go on it. The exact nature of the mission depends, really. There's the main one, which is an all-singing, all dancing action adventure in which you'll have to apply your brain cells as well as your trigger finger, and then there are a series of subsidiary ones (practice missions if you like) which will be of more appeal to military minds.

Whichever you choose, taking the right equipment is a must. Happily, all the essentials, like a map, a radar unit, a clock and a range of weaponry, can be found fairly close to the HQ where you start, while your supply of ammo can be topped up from the stores before you leave. You've a formidable range of kit at your disposal, including a hand gun, grenades, a bazooka and some timed explosives (which you can fix to things and run away). If all that's not enough, climbing aboard a tank or helicopter will give you access to even more.


MAKING (NOT SO) SOCIAL CALLS
If you begin to run low on anything you'd better start sticking your head round a few doorways. The landscape is packed with buildings of all descriptions: houses, power stations, lighthouses, hangers, you name it. If you're lucky you might hit upon a stash of enemy equipment, or perhaps someone with something useful to tell you (although you might have to bribe them first).
Opposition comes in the form of everything from foot-soldiers (who are best squashed) to tanks and helicopters, backed up by anti-aircraft guns and missiles. Some pretty heated battles can ensue with, for example you taking out a fuel dump with a helicopter, getting shot down, crash-landing, leaping into a nearby armoured car and nipping off with a couple of tanks in hot pursuit.

And then there's the puzzle solving/strategy side of things. For starters there are puzzles of the information collecting type. Then there are other things - wearing an enemy uniform will let you sneak about much more safely. A transport is always a concern. For example, your boat is running low on fuel, and you haven't got any spare. Do you risk going in search of more, or abandon the boat in favour of a helicopter? The trouble then is that you might get shot down and stranded somewhere, facing the very daunting prospect of a long and slow swim home.

And all this time the clock's ticking away. There's a real sense of urgency to some of the missions, and they might take quite a few tries to complete within the deadline, possibly with only seconds to spare. Another thing to watch out for is nightfall. Once the sun's set it's a lot harder to find your way around, unless you either launch flares, which provide a few seconds' respite, or turn the brightness on the telly up a bit.

DOING THINGS NAPOLEON SOLO
I know this has been a bit of a factual review, but Hunter's a game that's hard to fault. (And, believe me, I've tried.) It's not quite top notch, but has no serious failings. The only pinpointable thing I noticed (and even this is a bit vague) is that it has a weird sort of 'lonely' feel to it, especially considering the battlefield conditions the action's supposed to be taking place under. You're almost grateful to see a bull charging towards you out of the distance at times, and verbal interaction with other characters is limited to them saying something and you, well, just listening.

Apart from that everything is just as it appears, rendered in fast, smooth 3D graphics. There's masses to do and heaps of things to discover. Be prepared for a slight feeling of anti-climax when you've explored everywhere and tried everything out, but things should pick up again once you start tackling the puzzles. In case you're in any doubt, then, it gets a thumbs up from me. Well worth buying.
Jonathan Davies

Amiga Power, Issue 4, August 1991, p.28
Game: Hunter
Publisher: Activision
Authors: Paul Holmes, Martin Walker (sound)
Price: £25.99
Release: September
UPPERS
Quite good 3D graphics. Lots to discover, lots of challenging missions to go on, lots of everything, really. A cunning blend of shooting, adventuring and strategying. And when you think about it, most of it hasn't been done before..
DOWNERS
The occasional graphical glitch, and things don't appear on the screen until they're pretty close to you. There's a slightly strange atmosphere to the whole thing, too (or perhaps that's just me).

THE BOTTOM LINE
Hunter is a real all-rounder. There's something for everyone in there, all wrapped up in a believable 3D world you can get lost in for hours.



85


P E R C E N T




Aug1991 (CU Amiga)   5th Dec 2011 05:58
(Anonymous) (Unknown)   24th Nov 2010 10:49

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This title was first added on 8th September 2010
This title was most recently updated on 6th November 2015


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