Trouble Brewin (1984) 
| Details (Sinclair ZX Spectrum) | Supported platforms | Artwork and Media | |
|---|---|---|---|
| Publisher: Genre: Author(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Comments: | SilversoftPlatform / 2D Steve Cartwright 48K 1 - Eng N/A Audio cassette Europe (£5.95) | Sinclair ZX Spectrum |
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| Your Reviews |
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Issue 10 (December 1984) (Your Spectrum) 27th Dec 2008 06:27TROUBLE BREWIN'
Silversoft / £5.95
Roger: Never mind Trouble Brewin', I had trouble playing this game! Typically, most of the aggro came from a complete lack of instructions or explanations with the test sample, which meant that I had to suss out the required action on each of five screens. Fortunately, a 'practice' facility accesses any of the screens and erratic key-stroking soon identified the point of it all.
Imagery is mostly concerned with alcoholic beverages, a subject extremely dear to my heart. Barrels, vats and glasses of bubbly proliferate. In the first screen, a deadly corkscrew is just one of the things to be avoided and in the fifth, the champagne realistically knocks you out - well, it always makes me comatose!
Altogether, despite my 'orrible suspicion of things arcade, I must say that the game did seem a bit - dare I say - easy. The mobile nasties and fixed obstacles are far too predictable and crude.
Maybe it'll be a big success with Real Ale' freaks, but I think I'll stick to lager. 2/5
Ross: Silversoft has come up with more pretty graphics. It also seems to have the knack of making the nasties just intelligent enough to cause problems, but not so you can't escape. 3/5
Dave: Just the job if you're looking for another 'jumping around and collecting' game. It has nicer graphics than most but calls for arcade skill rather than planning. 3/5
Ross 3/5
Roger 2/5
Dave 3/5
Ross Holman, Roger Willis, Dave Nicholls
Silversoft / £5.95
Roger: Never mind Trouble Brewin', I had trouble playing this game! Typically, most of the aggro came from a complete lack of instructions or explanations with the test sample, which meant that I had to suss out the required action on each of five screens. Fortunately, a 'practice' facility accesses any of the screens and erratic key-stroking soon identified the point of it all.
Imagery is mostly concerned with alcoholic beverages, a subject extremely dear to my heart. Barrels, vats and glasses of bubbly proliferate. In the first screen, a deadly corkscrew is just one of the things to be avoided and in the fifth, the champagne realistically knocks you out - well, it always makes me comatose!
Altogether, despite my 'orrible suspicion of things arcade, I must say that the game did seem a bit - dare I say - easy. The mobile nasties and fixed obstacles are far too predictable and crude.
Maybe it'll be a big success with Real Ale' freaks, but I think I'll stick to lager. 2/5
Ross: Silversoft has come up with more pretty graphics. It also seems to have the knack of making the nasties just intelligent enough to cause problems, but not so you can't escape. 3/5
Dave: Just the job if you're looking for another 'jumping around and collecting' game. It has nicer graphics than most but calls for arcade skill rather than planning. 3/5
Ross 3/5
Roger 2/5
Dave 3/5
Ross Holman, Roger Willis, Dave Nicholls
| Cheats | Trivia |
|---|---|
| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 30th April 2007
This title was most recently updated on 26th March 2017






