The Adventures of Gilligan's Island (1990) 
| Details (Nintendo NES) | Supported platforms | Artwork and Media | |
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| Publisher: Genre: Author(s): Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Comments: | BandaiYes Eng Cartridge USA | Nintendo NES |
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Genjuro Kibagani (Unknown) 11th Jun 2016 09:51"A Three Hour Bore"
Gilligan's Island the television show was a guilty pleasure. The story about an inept first mate and an obese captain taking five vastly different people on a simple three hour tour only to be shipwrecked on a deserted island was filled with tons of goofy plot devices. Who could forget the Russian cosmonaut landing in the lagoon or the mad scientist that experimented with switching the marooned castaways' brains? It was incredibly hokey, but you came back for more because first mate Gilligan was the lovable moron. You wanted to see how he'd screw up the gang's plans for escaping the island ever week!
Although the most action Gilligan and his captain, Skipper, ever saw on the show was cowardly fleeing from a six foot rubber spider, Bandai somehow translated the campy sitcom into an adventure game. There's actually a fair amount of good to Gilligan's Island.
The game is divided into four levels where you'll control Skipper, with Gilligan in tow. After learning your main objective through a story sequence, you'll navigate the island trying to complete it. Each of the four maps is large but not completely overwhelming either. Bandai also had the good sense to include an in-game map, a feature NES classics like The Legend of Zelda and Metroid could have benefited from. The map will come in handy since it not only marks the locations of Skipper and Gilligan but any castaways you've found as well.
Before you can solve the gang's bigger problems, such as building shelter before a tropical storm hits or rescuing your domestic slave Mary Ann from headhunters, the dynamic duo will have to carry out smaller errands first. By speaking with Mary Ann, the Professor, or the wealthy Mr. and Mrs. Howell, you'll be given jobs like retrieving the Professor's stolen communicator from an ornery gorilla or delivering Mr. Howell his just-washed bathing trunks from Mary Ann.
Fans of the show will note I didn't mention the skimpy dress wearing movie star Ginger. Strangely she's missing from the entire game. No doubt Ginger was just too sexy for Nintendo of America!
Only one castaway will ask Skipper for help at a time, so you'll need a little luck to stumble upon the right one. Fortunately the other characters will give you obvious hints as to whom you should go see and sometimes directions to find them. Locating the crew without directions is pretty easy too because they're always in one of the few smaller rooms on the map making it a simple process of elimination.
To make things interesting, you're also given a time limit on each level ranging from ten to twenty minutes. It's enough to allow for a few wrong turns here and there, but it keeps you moving. Even then, you can grab hourglasses, which are by far the most common power up, that add a whole minute back to the clock.
Unfortunately now there's a whole lot of bad to talk about.
Staying with Gilligan is integral to the game. Not only does leaving him behind cause the time limit to plummet, but completing objectives requires forcing your little buddy to do all the physical labor (big fat Skipper could have a heart attack!). For example, when Mary Ann needs a pair of luscious coconuts, Skipper sends Gilligan to climb a tree, where he will report, “I found a nut.†In addition, castaways won't even speak to you without Gilligan because they'll be preoccupied with the potential trouble he could cause. But having to stick with your first mate isn't the problem. It's trying to get the guy to tag along.
You'll play as Skipper with smooth controls, but the AI will guide Gilligan through the perils of the island. Usually he'll follow close behind, but other times he becomes a real pain. There's a random glitch where Gilligan will actually dart off in the opposite direction and then trap himself in the edge of the screen. You're going to have to leave the area entirely and come back to a cranky first mate that will instantly start playing Follow the Leader again. Other times you'll walk over a slim bridge and the slightest upward movement will cause Gilligan to plummet into a chasm and following him will only force you onto a long path away from your destination. Strangely you'll also need to force him to jump into tiny, circular holes to explore the cavernous depths below the surface. This proves annoying since you need to walk into the screen's wall for several seconds before Gilligan finally tries to follow, barely touches the edge of the hole and falls in. If Skipper jumps in ahead, Gilligan will cowardly stay behind, which is disastrous since few holes have ladders to climb back out.
Gilligan is a chicken at heart, but fortunately the tubby Skipper will protect him. Or at least he would if Gilligan's Island didn't have horrendous hit detection. The numerous hyperactive monkeys, ferocious wild boars and swarthy headhunters that roam the island can easily smack you to the ground rump-first, but trying to punch or club them on the noggin is near impossible. You're better off just avoiding the enemies entirely and just hoping you can take out the mandatory bosses. However, then the lack of action becomes a huge blow to the gameplay because adventure games like The Legend of Zelda are fun thanks sword play breaking up the monotony of constant exploration. In essence, you're only going to explore here.
Unfortunately not all of the exploration elements are well executed either. There's a lot of backtracking just to complete objectives. For example at one point you'll follow the same route three times in a row just to exchange messages and items between Mr. Howell and Mary Ann. To make matters worse, a lot of errands - especially climbing trees - are repeated throughout the game only with different items to collect ranging from a wedding ring to Mr. Howell's lost golf ball. In addition, you'll have to partake in unnecessary button mashing to wade through unavoidable quicksand pits and rivers. To make matters worse, you can easily be swept up by rivers and find yourself on another screen far from your intended destination.
Power-ups can also lead to trouble thanks to their appearance being completely random. Besides the common hourglass item, Skipper can grab rope and fruit that appear smack dab in the middle of the screen. Use a rope and you can instantly pull Gilligan to your side, which is great for when he inadvertently drops off a bridge, and take a bite of fruit to instantly heal your wounds. The problem is the game sometimes keeps giving you only one of these two items for long periods of time. During my playthrough of level three, I barely found any fruit, so I arrived at the boss with six ropes and no means for healing.
Probably Gilligan's Island's most embarrassing failure is its attempt at humor. While exploring normally, the two protagonists will always chime in with one of three unfunny jokes. After completing objectives, the game resembles the show with scenes like Gilligan failing to unlock a door or Skipper yelling at Gilligan not to move so he doesn't break anything, but even these gags get old thanks to Bandai reusing them several times throughout the game.
Electronic Gaming Monthly once claimed Gilligan's Island was one of the worst games of all time. I definitely disagree with them there. The title has some decent adventure elements like a sizable chunk of game environment to explore, an in-game map, and characters that provide helpful clues. Unfortunately the terrible hit-detection, wonky Gilligan AI, and constant backtracking still make this a bad adventure. Stick to re-runs, little buddy!
Gilligan's Island the television show was a guilty pleasure. The story about an inept first mate and an obese captain taking five vastly different people on a simple three hour tour only to be shipwrecked on a deserted island was filled with tons of goofy plot devices. Who could forget the Russian cosmonaut landing in the lagoon or the mad scientist that experimented with switching the marooned castaways' brains? It was incredibly hokey, but you came back for more because first mate Gilligan was the lovable moron. You wanted to see how he'd screw up the gang's plans for escaping the island ever week!
Although the most action Gilligan and his captain, Skipper, ever saw on the show was cowardly fleeing from a six foot rubber spider, Bandai somehow translated the campy sitcom into an adventure game. There's actually a fair amount of good to Gilligan's Island.
The game is divided into four levels where you'll control Skipper, with Gilligan in tow. After learning your main objective through a story sequence, you'll navigate the island trying to complete it. Each of the four maps is large but not completely overwhelming either. Bandai also had the good sense to include an in-game map, a feature NES classics like The Legend of Zelda and Metroid could have benefited from. The map will come in handy since it not only marks the locations of Skipper and Gilligan but any castaways you've found as well.
Before you can solve the gang's bigger problems, such as building shelter before a tropical storm hits or rescuing your domestic slave Mary Ann from headhunters, the dynamic duo will have to carry out smaller errands first. By speaking with Mary Ann, the Professor, or the wealthy Mr. and Mrs. Howell, you'll be given jobs like retrieving the Professor's stolen communicator from an ornery gorilla or delivering Mr. Howell his just-washed bathing trunks from Mary Ann.
Fans of the show will note I didn't mention the skimpy dress wearing movie star Ginger. Strangely she's missing from the entire game. No doubt Ginger was just too sexy for Nintendo of America!
Only one castaway will ask Skipper for help at a time, so you'll need a little luck to stumble upon the right one. Fortunately the other characters will give you obvious hints as to whom you should go see and sometimes directions to find them. Locating the crew without directions is pretty easy too because they're always in one of the few smaller rooms on the map making it a simple process of elimination.
To make things interesting, you're also given a time limit on each level ranging from ten to twenty minutes. It's enough to allow for a few wrong turns here and there, but it keeps you moving. Even then, you can grab hourglasses, which are by far the most common power up, that add a whole minute back to the clock.
Unfortunately now there's a whole lot of bad to talk about.
Staying with Gilligan is integral to the game. Not only does leaving him behind cause the time limit to plummet, but completing objectives requires forcing your little buddy to do all the physical labor (big fat Skipper could have a heart attack!). For example, when Mary Ann needs a pair of luscious coconuts, Skipper sends Gilligan to climb a tree, where he will report, “I found a nut.†In addition, castaways won't even speak to you without Gilligan because they'll be preoccupied with the potential trouble he could cause. But having to stick with your first mate isn't the problem. It's trying to get the guy to tag along.
You'll play as Skipper with smooth controls, but the AI will guide Gilligan through the perils of the island. Usually he'll follow close behind, but other times he becomes a real pain. There's a random glitch where Gilligan will actually dart off in the opposite direction and then trap himself in the edge of the screen. You're going to have to leave the area entirely and come back to a cranky first mate that will instantly start playing Follow the Leader again. Other times you'll walk over a slim bridge and the slightest upward movement will cause Gilligan to plummet into a chasm and following him will only force you onto a long path away from your destination. Strangely you'll also need to force him to jump into tiny, circular holes to explore the cavernous depths below the surface. This proves annoying since you need to walk into the screen's wall for several seconds before Gilligan finally tries to follow, barely touches the edge of the hole and falls in. If Skipper jumps in ahead, Gilligan will cowardly stay behind, which is disastrous since few holes have ladders to climb back out.
Gilligan is a chicken at heart, but fortunately the tubby Skipper will protect him. Or at least he would if Gilligan's Island didn't have horrendous hit detection. The numerous hyperactive monkeys, ferocious wild boars and swarthy headhunters that roam the island can easily smack you to the ground rump-first, but trying to punch or club them on the noggin is near impossible. You're better off just avoiding the enemies entirely and just hoping you can take out the mandatory bosses. However, then the lack of action becomes a huge blow to the gameplay because adventure games like The Legend of Zelda are fun thanks sword play breaking up the monotony of constant exploration. In essence, you're only going to explore here.
Unfortunately not all of the exploration elements are well executed either. There's a lot of backtracking just to complete objectives. For example at one point you'll follow the same route three times in a row just to exchange messages and items between Mr. Howell and Mary Ann. To make matters worse, a lot of errands - especially climbing trees - are repeated throughout the game only with different items to collect ranging from a wedding ring to Mr. Howell's lost golf ball. In addition, you'll have to partake in unnecessary button mashing to wade through unavoidable quicksand pits and rivers. To make matters worse, you can easily be swept up by rivers and find yourself on another screen far from your intended destination.
Power-ups can also lead to trouble thanks to their appearance being completely random. Besides the common hourglass item, Skipper can grab rope and fruit that appear smack dab in the middle of the screen. Use a rope and you can instantly pull Gilligan to your side, which is great for when he inadvertently drops off a bridge, and take a bite of fruit to instantly heal your wounds. The problem is the game sometimes keeps giving you only one of these two items for long periods of time. During my playthrough of level three, I barely found any fruit, so I arrived at the boss with six ropes and no means for healing.
Probably Gilligan's Island's most embarrassing failure is its attempt at humor. While exploring normally, the two protagonists will always chime in with one of three unfunny jokes. After completing objectives, the game resembles the show with scenes like Gilligan failing to unlock a door or Skipper yelling at Gilligan not to move so he doesn't break anything, but even these gags get old thanks to Bandai reusing them several times throughout the game.
Electronic Gaming Monthly once claimed Gilligan's Island was one of the worst games of all time. I definitely disagree with them there. The title has some decent adventure elements like a sizable chunk of game environment to explore, an in-game map, and characters that provide helpful clues. Unfortunately the terrible hit-detection, wonky Gilligan AI, and constant backtracking still make this a bad adventure. Stick to re-runs, little buddy!
MuchoRattler (Unknown) 11th Jun 2016 09:51| Cheats | Trivia |
|---|---|
| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 7th February 2007





