Jumping Jack (1983) 
| Details (Sinclair ZX Spectrum) | Supported platforms | Artwork and Media | |
|---|---|---|---|
| Publisher: Genre: Author(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Other Files: Comments: | Imagine Software LtdArcade Albert Ball, Stuart C. Ball 16K 1 None Eng N/A Audio cassette UK (£5.50) Game instructions Also appeared on the Beau-Jolly compilaton 'Value Pack 16K' | Sinclair ZX Spectrum |
| Videos | Screenshots (Sinclair ZX Spectrum) |
|---|---|
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| Your Reviews |
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Issue 3 (Crash) 3rd Jan 2010 09:02JUMPING JACK
Producer: Imagine, 16K £5.50
Author: Albert Ball
At first sight the extremely simple graphics might be a disappointment — but this is a classic game. Jack’s stick figure is beautifully animated. The platforms are merely thin black lines. At first there are only two holes, one moving down level by level, and one moving up similarly. Each successful jump creates another hole, so it gets frustratingly difficult to progress. Should Jack fall down a hole he lies stunned, if he falls through two he’s out for even longer. If he falls all the way to the bottom he loses a life. Getting right to the top results in a line from a poem — you have to collect the rest of the lines, but the poem isn’t the real reward in this game — it’s playing the game. Subsequent levels add more monsters which must be avoided by using the wrap around screen. By the time you’re dealing with twenty holes and six monsters it’s a nut house. Quite simply one of the most addictive games around and excellent value for money. Joystick: Fuller, Kempston.
Producer: Imagine, 16K £5.50
Author: Albert Ball
At first sight the extremely simple graphics might be a disappointment — but this is a classic game. Jack’s stick figure is beautifully animated. The platforms are merely thin black lines. At first there are only two holes, one moving down level by level, and one moving up similarly. Each successful jump creates another hole, so it gets frustratingly difficult to progress. Should Jack fall down a hole he lies stunned, if he falls through two he’s out for even longer. If he falls all the way to the bottom he loses a life. Getting right to the top results in a line from a poem — you have to collect the rest of the lines, but the poem isn’t the real reward in this game — it’s playing the game. Subsequent levels add more monsters which must be avoided by using the wrap around screen. By the time you’re dealing with twenty holes and six monsters it’s a nut house. Quite simply one of the most addictive games around and excellent value for money. Joystick: Fuller, Kempston.
| Cheats | Trivia |
|---|---|
| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 5th September 2009
This title was most recently updated on 30th January 2015







