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Komplex City (1985)      

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Details (Sinclair ZX Spectrum) Supported platforms Artwork and Media
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Legend
Arcade

128K
1
Kempston, Interface 2, Cursor, Redefinable Keys
Eng
N/A
Audio cassette
Europe


Sinclair ZX Spectrum






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Your Reviews

Issue 39 (Sinclair User)   4th Jan 2010 12:12
IS LEGEND taking its revenge on the computer press for its opinions of the Great Space Hype? If so, it has the perfect weapon in Komplex.


To begin with, you have to plough through pages of miniscule and illegible instructions. The aim is to descend the many levels of an alien planet picking up the letters, K, 0, M, P, L, E and X in order and storing them in a central computer.

Despite the title the game is simple. Target Sensors on your control panel turn from red to green as you approach a letter and pinpoint a telephone booth shaped object, called a Rack. Docking with the Rack releases the letter into your cargo hold.

Docking with Service Tubes takes you through a tunnel to the next level. In this phase you control a single laser shield to fend off approaching aliens. If your craft sustains too much damage you will be unable to pick up a letter on the next level.

Sound is minimal and the graphics are basic and wireframe, though good 3D and masking techniques are used.

All this makes for mundane and plodding entertainment, considerably less fun than the arcade oldie Battlezone, of which it is but a thinly disguised version.

It is, however, the optical effects which really put this game in a class of its own. The screen flashes red on and off continuously, as your ship is battered with a hail of laser fire. Headbangers might enjoy this rape of the eyeballs but, frankly, it gave me a headache.


Publisher Legend Price £9.95
Memory 48K Joystick Sinclair, Kempston
**

Clare Edgeley

(Anonymous) (Your Spectrum 16)   27th Dec 2008 04:31

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History


This title was first added on 7th December 2006
This title was most recently updated on 4th January 2010


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