Dun Darach (1985)



| Details (Sinclair ZX Spectrum) | Supported platforms | Artwork and Media | |
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| Publisher: Genre: Author(s): Minimum Memory Required: Maximum Players: Joysticks: Language: Media Code: Media Type: Country of Release: Related Titles: Other Files: Comments: | Gargoyle GamesArcade Adventure Greg Follis, Roy Carter 48K 1 None Eng N/A Audio cassette UK (£9.95) Tir Na Nog Marsport Manual, Game Map Appeared on compilation '4 Crash Smashes' by Gremlin, and Rebound's 'Gargoyle Classics'. | Click to choose platform: Amstrad CPC Sinclair ZX Spectrum ![]() |
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| Your Reviews |
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(Anonymous) (Crash!) 13th Dec 2008 11:11The hero is back! We were first introduced to the 7-characters high Cuchulainn the great in Tir Nag Nog, now he returns in this epic game, Dun Darach. This time there is a very subtle difference between Cuchulainn as seen in Tir Na Nog and Cuchulainn in Dun Darach, he is alive! No he hasn't been reincarnated for reuniting the Seal Of Calum, this adventure is set in the early years before Tir Na Nog.
Following a bloody and pointless battle against the Conachta, In which the Amhair, a prince of the Conachta, had been killed, Cuchulainn the Great was returning home with his faithful charioteer, Loeg.
Towards the end of the second day they stopped at a wayside inn, leaving the chariot beside a strange horse drawn carriage. While they waited for food they were approached by Skar, a strikingly beautiful girl. She told them that she was the owner of the strange chariot and that she required assistance to mend a broken axle. Loeg, unsurprisingly, leapt to assist her and left the inn with Skar.
After a while Cuchulainn ventured outside, but to his astonishment there was no sign of either Loeg or Skar. Instead one of the proud horses that pulled the chariot lay slain. Of the Oak carriage, there was only a cloud of disappearing dust and on the wind a hint of ghostly girlish laughter.
Skar was, it seemed, a Sorceress and ally of the Connachtmen, and she had seized Loeg in retribution for the Princeling's death, and had taken him, body and soul, to the secret city of Dun Darach....
So the scene is set and you as Cuchulainn must seek out the whereabouts and rescue Loeg from Skar. On the way to achieving this you must complete several sub quests such as finding a particular gift for someone in return for another object which will prove useful in your quest.
The city of Dun Darach is split into several parts which all have their own characteristics, the pleasure area has gambling houses and the finance area has banks. Within each area the streets all have their own names and all the doors are numbered, which makes mapping and navigation easier. Doors can be entered by standing in front of them and pressing enter, the scene then cuts to the interior of the room. The reverse is true should you wish to exit a room.
The main difference between Tir Na Nog and Dun Darach is interaction. In Tir Na Nog you rarely needed to interact with the other characters, but interaction plays an important part in Dun Darach. There are two basic forms of interaction - trading with shopkeepers and brokers, and trying to prize bits of information out of the main characters.
Trading with shopkeepers is very simple. On entering a shop a message is displayed at the top of the screen which tells you what goods the shopkeeper sells or buys and at what price. If you are buying something then you pick up the object and offer the shopkeeper money. If you have enough money then the shopkeeper says 'thank you' and the goods are yours. If, on the other hand, you don't have enough money you can always try stealing the goods. This is done by picking up the object and walking out of the shop with it. Some of the more expensive goods, like the thieves' licence cannot be stolen and if you try to steal them the door locks until you have either paid for the goods or put them back.
Sometimes you are in the position where you have some goods which another shopkeeper wishes to purchase. Just offer the shopkeeper the goods and he will give you money in return. Of course instead of buying and selling at a profit you could always steal some goods and sell them to another shopkeeper for huge profit. Should Ryde, a sort of local bobby, catch you in possession of some stolen goods then all your money, unless you have banked some of it, and all the possessions you are carrying will be taken.
Communicating with the characters that roam the streets is slightly harder. First of all you must find out what each character wants, which sends you on a sub-quest to find the object. Once found you you can offer the object to a character who may give you something
Following a bloody and pointless battle against the Conachta, In which the Amhair, a prince of the Conachta, had been killed, Cuchulainn the Great was returning home with his faithful charioteer, Loeg.
Towards the end of the second day they stopped at a wayside inn, leaving the chariot beside a strange horse drawn carriage. While they waited for food they were approached by Skar, a strikingly beautiful girl. She told them that she was the owner of the strange chariot and that she required assistance to mend a broken axle. Loeg, unsurprisingly, leapt to assist her and left the inn with Skar.
After a while Cuchulainn ventured outside, but to his astonishment there was no sign of either Loeg or Skar. Instead one of the proud horses that pulled the chariot lay slain. Of the Oak carriage, there was only a cloud of disappearing dust and on the wind a hint of ghostly girlish laughter.
Skar was, it seemed, a Sorceress and ally of the Connachtmen, and she had seized Loeg in retribution for the Princeling's death, and had taken him, body and soul, to the secret city of Dun Darach....
So the scene is set and you as Cuchulainn must seek out the whereabouts and rescue Loeg from Skar. On the way to achieving this you must complete several sub quests such as finding a particular gift for someone in return for another object which will prove useful in your quest.
The city of Dun Darach is split into several parts which all have their own characteristics, the pleasure area has gambling houses and the finance area has banks. Within each area the streets all have their own names and all the doors are numbered, which makes mapping and navigation easier. Doors can be entered by standing in front of them and pressing enter, the scene then cuts to the interior of the room. The reverse is true should you wish to exit a room.
The main difference between Tir Na Nog and Dun Darach is interaction. In Tir Na Nog you rarely needed to interact with the other characters, but interaction plays an important part in Dun Darach. There are two basic forms of interaction - trading with shopkeepers and brokers, and trying to prize bits of information out of the main characters.
Trading with shopkeepers is very simple. On entering a shop a message is displayed at the top of the screen which tells you what goods the shopkeeper sells or buys and at what price. If you are buying something then you pick up the object and offer the shopkeeper money. If you have enough money then the shopkeeper says 'thank you' and the goods are yours. If, on the other hand, you don't have enough money you can always try stealing the goods. This is done by picking up the object and walking out of the shop with it. Some of the more expensive goods, like the thieves' licence cannot be stolen and if you try to steal them the door locks until you have either paid for the goods or put them back.
Sometimes you are in the position where you have some goods which another shopkeeper wishes to purchase. Just offer the shopkeeper the goods and he will give you money in return. Of course instead of buying and selling at a profit you could always steal some goods and sell them to another shopkeeper for huge profit. Should Ryde, a sort of local bobby, catch you in possession of some stolen goods then all your money, unless you have banked some of it, and all the possessions you are carrying will be taken.
Communicating with the characters that roam the streets is slightly harder. First of all you must find out what each character wants, which sends you on a sub-quest to find the object. Once found you you can offer the object to a character who may give you something
Issue 41, August 1985 (Sinclair User) 10th Nov 2012 01:03| Cheats | Trivia |
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| There are no cheats on file for this title. | No trivia on file for this title. |
History
This title was first added on 16th September 2008
This title was most recently updated on 13th February 2016














